THE BOOKS

 

Science fiction, fantasy, and any genre that fits. Expect occasionally salty characters, worldbuilding with a sense of fun, and at least a few explosions. 

Note about the Four Horseman Universe (4HU):

I'm one of the five core authors of the 4HU, and 'The Good, the Bad, and the Merc', 'Assassin', 'Hunter', 'Negotiation' and 'Tales from the Lyon's Den' are all part of the Four Horseman Universe. If you're not already familiar, congrats! Your to-be-read-pile is about to get a whole lot of awesome. From the Amazon page, "It’s the Twenty-Second Century. Humanity has taken its first steps into the galaxy, and we’ve found ourselves in a vast playground of alien races, environments, and cultures. As the newest players on the universal stage, though, our position is readily apparent—we’re at the bottom of the food chain. Only a willingness to fight and die for money separates Humans from the majority of the other races."

 

Click here for more information straight from the merc's mouth. 

You can also join the 4HU fan group on Facebook here.

The Good, the Bad, and the Merc
The Good, the Bad, and the Merc

Welcome back to the Four Horsemen universe, where only a willingness to fight and die for money separates Humans from the majority of the other races. While some of the stories inside deal with mercenaries, others introduce readers to the other guilds, organizations, and races that make up the landscape of the Four Horsemen universe, as well as providing additional insight into the characters of the mainline novels. What’s it like to be a medic on the beach or to learn how to kill from a mother not your own? Come find out!

Edited by bestselling authors and universe creators Mark Wandrey and Chris Kennedy, “The Good, the Bad, and the Merc” includes sixteen all-new stories in the Four Horsemen universe by a variety of bestselling authors—and some you may not have heard of…yet. In a galaxy this big, you’ll find that some of the races are good and others are bad, but only the best are mercs! 

Assassin

 

Depik. The race of cat-like assassins is feared galaxy-wide. Few living people have seen them, as the sight of one is usually the last thing its victim sees. Clan politics on the Depik home world of Khatash are complicated, with clans jockeying for contracts and the prestige and wealth they bring. There’s only one rule—Depik do not kill other Depik. Ever.

When Reow is implicated in killing the Depik Governor, though, her clan is declared anathema. Her four offspring are placed under interdict—they are to be killed on sight—and Del, Flame, Blade, and Death must flee with their molly, Susa.

With Reow dead, and Hunters tracking them across the galaxy, will they live long enough to find the real killer, or will they find themselves assassinated by their own kind?

Hunter

Absolute power has the tendency to corrupt absolutely, and this is becoming increasingly apparent as the Mercenary Guild’s members pursue their hidden agendas. Leeto, the Merc Guild’s Speaker, and the Veetanho General Peepo are no different than the rank and file. With the invasion of Earth already complete, a single compliant Hunter could be the Guild’s perfect weapon to finally accomplish their goals.

Except that Hunters aren’t known for their compliance.

The Mercenary Guild takes on the Depik Hunters, and only one will emerge victorious. Who will survive to kill another day?​

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Negotiation
 
The Depik are feared across the galaxy as the ultimate assassins, but when an attack on their home world devastates their society, the survivors are scattered across the galaxy. As humanity helps bring their civilization back together, though, how do the remaining Depik adults put their society back together and teach the young kits and kitas about what was lost?

Stories. Not only are stories told to educate, but also to help the young Depik make sense of their place in a galaxy that is so much bigger than they are. Enter now the world of the assassin, as these peerless killers decide how to make their way forward, and thirteen amazing authors imagine the paths these Hunters will take.
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Freehold Resistance
 
NEW STORIES IN THE BEST-SELLING FREEHOLD SERIES, CREATED BY MICHAEL Z. WILLIAMSON. Featuring all-new stories by Larry Correia, Michael Z. Williamson, Brad R. Torgersen, Mike Massa, Kacey Ezell, Marisa Wolf and more!

When the UN invaded the Freehold of Grainne, the intent was simple: Force a non-compliant star nation back into the collective.

But Grainne and its space habitats have resources beyond measure. Retired intelligence agents, disabled veterans, animal handlers, petty smugglers, half-lame computer specialists, research scientists, planetary engineers, all have one goal in mind: Make the invaders suffer for their presumption.
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Salvage Conquest
 
Salvage System is a beacon of hope, and a number of other races have begun looking toward it as an inspiration for how to live and govern themselves, and—in some cases—for assistance in defending themselves and throwing off oppressive regimes.

But the galaxy is a big place, and many of the races in it aren’t friendly. Would these forces like to take over Salvage System and acquire its resources? Absolutely.

Fifteen incredible authors take you further into the Salvage Title universe, giving you looks at some of the beacons of hope…and some of the malevolence that has yet to show its face. Can Harmon Tomeral and his friends hold out against it? Take a look inside and find out!
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From The Ashes
 
In the late 2020’s and early 30’s corporations managed to render the major governments of the world obsolete. In the late 30’s, what would be known as the Corporate Wars began as larger companies initiated hostile takeovers in a whole new fashion. Employees, armed with corporate weapons, warred for dominance. On May 1st, 2067, it all ended in nuclear fire.

Sixteen outstanding authors have come to this Fallen World with stories that take place from the islands off the coast of Washington to the plains of central Europe; from the swamps of Florida to the streets of Philadelphia. These stories document the fall…and introduce you to people who might just drag civilization back from the ashes…
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Tales From The Lyon's Den

 

From the outside, The Lyon’s Den doesn’t look like much; there isn’t even a sign. But mercs of all species know that if you head to southwest Houston, near the Starport, there’s a particular run-down strip mall that looks like it’s been abandoned for years. The glass door second from the south end of the strip is plastered over on the inside with blue paper, and the faint golden outline of a rampant lion is the only clue.

Welcome back to the Four Horsemen universe, where only a willingness to fight and die for money separates Humans from the majority of the other races. Edited by bestselling authors and universe creators Mark Wandrey and Chris Kennedy, “Tales from the Lyon’s Den” includes eighteen all-new stories in the Four Horsemen universe by a variety of bestselling authors—and some you may not have heard of…yet. Want to know what it’s like to do search and rescue while a battle is going on or what to do with that new factory you just won in a card game? Better learn the rules to the Lyon’s Den…and then step inside!

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We Dare

 

As long as humans have competed with each other, people have looked for ways to get an edge on the competition. With better science and technology, many things are now possible, and there will be many more in the future! Gene splicing will augment your abilities. Implants will make you smarter. Cybernetic systems will make you stronger.

Edited by Jamie Ibson and Chris Kennedy, “We Dare” is a collection of 15 all-new stories that explores the use of augmented humanity in the near future.

But just because we can augment humanity doesn’t necessarily mean we should, and there are cautionary tales inside as well. Along with the “good” that might be possible, there is also the potential for augmentation to be used for more…nefarious…ends. Will augmentation make better criminals? What happens when someone with implants has their mind taken over?

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Storming Area 51

 

Thirty-five awesome stories - one kick ass meme that started it all.

It started as a joke. Storm Area 51 they said. They can't stop all of us they said. But all laughter stopped when the U.S. Air Force mobilized the reserves and pulled out the big guns.

However, relentless mockery and derision by the media and the powers that be pushed the weebs and alien enthusiasts too far. What else were they supposed to do? They put on their big girl panties and showed up, determined to find out exactly what secrets were hidden behind the walls of the clandestine government facility.

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