Science fiction, fantasy, and all the fun places in between. Expect occasionally salty characters, worldbuilding with a sense of fun, and at least a few explosions.
From the Four Horsemen Universe
I'm one of the six core authors of the 4HU, a shared universe created by Mark Wandrey and Chris Kennedy. If you're not already familiar, congrats! Your to-be-read pile is about to get a whole lot of awesome. From the Amazon page, "It’s the Twenty-Second Century. Humanity has taken its first steps into the galaxy, and we’ve found ourselves in a vast playground of alien races, environments, and cultures. As the newest players on the universal stage, though, our position is readily apparent—we’re at the bottom of the food chain. Only a willingness to fight and die for money separates Humans from the majority of the other races."
The Good, the Bad, and the Merc
Welcome back to the Four Horsemen universe, where only a willingness to fight and die for money separates Humans from the majority of the other races. While some of the stories inside deal with mercenaries, others introduce readers to the other guilds, organizations, and races that make up the landscape of the Four Horsemen universe, as well as providing additional insight into the characters of the mainline novels. What’s it like to be a medic on the beach or to learn how to kill from a mother not your own? Come find out!
Edited by bestselling authors and universe creators Mark Wandrey and Chris Kennedy, “The Good, the Bad, and the Merc” includes sixteen all-new stories in the Four Horsemen universe by a variety of bestselling authors—and some you may not have heard of…yet. In a galaxy this big, you’ll find that some of the races are good and others are bad, but only the best are mercs!
Depik. The race of cat-like assassins is feared galaxy-wide. Few living people have seen them, as the sight of one is usually the last thing its victim sees. Clan politics on the Depik home world of Khatash are complicated, with clans jockeying for contracts and the prestige and wealth they bring. There’s only one rule—Depik do not kill other Depik. Ever.
When Reow is implicated in killing the Depik Governor, though, her clan is declared anathema. Her four offspring are placed under interdict—they are to be killed on sight—and Del, Flame, Blade, and Death must flee with their molly, Susa.
With Reow dead, and Hunters tracking them across the galaxy, will they live long enough to find the real killer, or will they find themselves assassinated by their own kind?
Absolute power has the tendency to corrupt absolutely, and this is becoming increasingly apparent as the Mercenary Guild’s members pursue their hidden agendas. Leeto, the Merc Guild’s Speaker, and the Veetanho General Peepo are no different than the rank and file. With the invasion of Earth already complete, a single compliant Hunter could be the Guild’s perfect weapon to finally accomplish their goals.
Except that Hunters aren’t known for their compliance.
The Mercenary Guild takes on the Depik Hunters, and only one will emerge victorious. Who will survive to kill another day?
The Depik are feared across the galaxy as the ultimate assassins, but when an attack on their home world devastates their society, the survivors are scattered across the galaxy. As humanity helps bring their civilization back together, though, how do the remaining Depik adults put their society back together and teach the young kits and kitas about what was lost?
Stories. Not only are stories told to educate, but also to help the young Depik make sense of their place in a galaxy that is so much bigger than they are. Enter now the world of the assassin, as these peerless killers decide how to make their way forward, and thirteen amazing authors imagine the paths these Hunters will take.
Tales From The Lyon's Den
From the outside, The Lyon’s Den doesn’t look like much; there isn’t even a sign. But mercs of all species know that if you head to southwest Houston, near the Starport, there’s a particular run-down strip mall that looks like it’s been abandoned for years. The glass door second from the south end of the strip is plastered over on the inside with blue paper, and the faint golden outline of a rampant lion is the only clue.
Welcome back to the Four Horsemen universe, where only a willingness to fight and die for money separates Humans from the majority of the other races. Edited by bestselling authors and universe creators Mark Wandrey and Chris Kennedy, “Tales from the Lyon’s Den” includes eighteen all-new stories in the Four Horsemen universe by a variety of bestselling authors—and some you may not have heard of…yet. Want to know what it’s like to do search and rescue while a battle is going on or what to do with that new factory you just won in a card game? Better learn the rules to the Lyon’s Den…and then step inside!
Set the Terms
Peacemakers. The Galactic Union’s most capable enforcers and resolute negotiators, their name alone elicits fear and awe among the Union’s citizenry.
Being a Peacemaker isn’t easy. They’re charged with setting the terms and doing anything which needs to be done—even if it personally costs them everything. They must learn to honor the threat to all life, and, in the end, they must stand or fall, based on their own convictions.
From pigs flying to cats landing on their feet, “Set the Terms” shows Peacemakers at work from the origin of the guild to present day. Journey with a Lumar Peacemaker as he tries to complete his first mission and watch as a Phidae Peacemaker tries to complete his final one. They will have to use their wits as well as their weapons if they hope to remain standing at the end of the day.
Fourteen years ago, Alan Porter returned from a contract with a hefty payday for his company and a surprise: five orphaned Zuul pups. Although Humans and Zuul have faced off on many battlefields, little was known of the ancient mercenary race, and Alan and his wife, Dana, raised them the best they could. The five pups, Rex, Ripley, Drake, Sonya, and Shadow grew to maturity in Australia, happy with their lives.
In the aftermath of the Omega War, Silent Night is barely holding on. Most of the company’s mercs and its only starship didn’t return from a contract before the war, and they’re on the edge of collapse when a Zuul cruiser arrives. They, too, are missing personnel, and their leader offers to help find all the missing troops, Human as well as Zuul. Despite Alan’s worry for his family, it’s an offer he can’t refuse.
For the pups, it’s a voyage of learning what it means to be Zuul. What they find, though, is much more than they bargained for as the Guild War catches them in its growing conflict. For it to all end, Night Song must be whole once more.
IN THE WINGS
It’s the Twenty-Second Century. The galaxy has opened up to humanity as a hyperactive beehive of stargates and new technologies, and we suddenly find ourselves in a vast playground of different races, environments, and cultures. There’s just one catch: we are pretty much at the bottom of the food chain.
Enter the Four Horsemen universe, where only a willingness to fight and die for money separates Humans from the majority of the other races. Enter a galaxy not only of mercenaries, but also of aliens, hired assassins, and accountants. Accountants?
Edited by bestselling authors and universe creators Mark Wandrey and Chris Kennedy, “In the Wings” brings you a variety of all-new stories in the Four Horsemen universe showcasing characters that—until now—have always been one step out of the lime light. The fifteen authors bring you looks at some of the universe’s minor characters, giving you additional insight into what truly makes the universe tick…and some additional information you won’t get anyplace else!
Whether they're built around a shared universe or a shared theme, anthologies give me a chance to try something new - and to do so alongside incredible authors. Each of these is full of terrific stories - and maybe a new author or two for you to check out!
Salvage System is a beacon of hope, and a number of other races have begun looking toward it as an inspiration for how to live and govern themselves, and—in some cases—for assistance in defending themselves and throwing off oppressive regimes.
But the galaxy is a big place, and many of the races in it aren’t friendly. Would these forces like to take over Salvage System and acquire its resources? Absolutely.
Fifteen incredible authors take you further into the Salvage Title universe, giving you looks at some of the beacons of hope…and some of the malevolence that has yet to show its face. Can Harmon Tomeral and his friends hold out against it? Take a look inside and find out!
Through the Gate
Harmon Tomeral and his friends wanted nothing more than to go to space, and they have beaten the odds, time and again, to get there. They developed a mech and won the Top Fleet Marine Competition. They brought back a battlecruiser from an unknown system and made it their own. They made allies who helped them achieve great victories, and they ultimately founded new colonies in what has become known as the Salvage System. Salvage System is a beacon of hope, and a number of other races continue looking toward it as an inspiration for how to live and govern themselves, and—in some cases—for assistance in defending themselves and throwing off oppressive regimes.
But the galaxy is a big place, and many of the races in it aren’t friendly. Would these forces like to take over Salvage System and acquire its resources? Absolutely.
Go further into the universe, and see some of the beacons of hope…and some of the malevolence that has yet to show its face.
NEW STORIES IN THE BEST-SELLING FREEHOLD SERIES, CREATED BY MICHAEL Z. WILLIAMSON. Featuring all-new stories by Larry Correia, Michael Z. Williamson, Brad R. Torgersen, Mike Massa, Kacey Ezell, Marisa Wolf and more!
When the UN invaded the Freehold of Grainne, the intent was simple: Force a non-compliant star nation back into the collective.
But Grainne and its space habitats have resources beyond measure. Retired intelligence agents, disabled veterans, animal handlers, petty smugglers, half-lame computer specialists, research scientists, planetary engineers, all have one goal in mind: Make the invaders suffer for their presumption.
From The Ashes
In the late 2020’s and early 30’s corporations managed to render the major governments of the world obsolete. In the late 30’s, what would be known as the Corporate Wars began as larger companies initiated hostile takeovers in a whole new fashion. Employees, armed with corporate weapons, warred for dominance. On May 1st, 2067, it all ended in nuclear fire.
Sixteen outstanding authors have come to this Fallen World with stories that take place from the islands off the coast of Washington to the plains of central Europe; from the swamps of Florida to the streets of Philadelphia. These stories document the fall…and introduce you to people who might just drag civilization back from the ashes…
As long as humans have competed with each other, people have looked for ways to get an edge on the competition. With better science and technology, many things are now possible, and there will be many more in the future! Gene splicing will augment your abilities. Implants will make you smarter. Cybernetic systems will make you stronger.
Edited by Jamie Ibson and Chris Kennedy, “We Dare” is a collection of 15 all-new stories that explores the use of augmented humanity in the near future.
But just because we can augment humanity doesn’t necessarily mean we should, and there are cautionary tales inside as well. Along with the “good” that might be possible, there is also the potential for augmentation to be used for more…nefarious…ends. Will augmentation make better criminals? What happens when someone with implants has their mind taken over?
We Dare: Semper Paratus
The apocalypse is coming! Civilizations rise and civilizations fall…but are you ready for it to happen to you? How will you survive and thrive in the event of an apocalypse?
Edited by Jamie Ibson and Chris Kennedy, “We Dare: Semper Paratus” explores the apocalypse and what happens next—from surviving the fall to getting through those first perilous days, to learning how to adapt and survive in the new world survivors find themselves in.
What happens when the nations of Earth fall to a nuclear war, and you’re trapped between the combatants on Mars? What if you need to cross a continent to get to the only safe place? How do you survive living in a Fallen World?
One thing is certain—like every civilization before ours, at some point, ours will fall. Our authors have dared to look at every type of apocalypse from nuclear war to shadow monsters to darkness falling, and they are ready for the end of the world…are you prepared as well?
We Dare: No Man's Land
Ripley facing down the Xenomorph Queen. Sarah Connor fighting the Terminator. David Weber’s Honor Harrington. Science fiction novels and the silver screen are full of badass women kicking butt and taking names. Sometimes it’s the momma bear persona stepping up to defend her young, but, other times, she’s just the meanest one standing—bionic arm or not!
Edited by Jamie Ibson and Chris Kennedy, “We Dare: No Man’s Land” is a collection of 15 all-new stories with female leads. Whether it’s changing an engine on the outside of a spaceship’s hull or chasing SimNACs through the jungle, these heroines have only one goal in mind—to win at all costs! From defending asteroid bases to searching giant space stations, these women get the job done!
What makes female leads great? Does it matter—these women are incredible! Be warned though—they may be referred to as the “fairer” sex, but don’t cross these ladies, or you’re gonna get what you have coming! The authors dared write about these awesome women; will you dare to join them on their adventures? If so, step inside. But beware…this is No Man’s Land!
Flights of Fantasy
Do you believe in hidden worlds…and romance? “Flights of Fantasy” proves that love always deserves a happy ending…no matter what species you are!
Come along as the incarnation of Death tries to negotiate life as a high school senior, a shape-shifting centaur tries to do the right thing, and a valkyrie tries to guard her boss…who just happens to be a phoenix!
With characters who find love at the circus, or learn their boyfriend is now a werewolf, or who have to deal with the man of their dreams being turned into a vampire in front of their eyes, “Flights of Fantasy” delivers romance to strike every reader’s fancy…and fantasy.
Like a flight of food or beverages, “Flights of Fantasy” has a variety of short stories from talented authors you know and love, as well as some others you may not know—yet. Take a look and find a new hidden world to love!
The mother of all apocalypses, The Sha’Daa, is back!
The mysterious Johnny the Salesman is up to his usual eldritch tricks and his latest ally, the immortal toy seller Willy Carroll, just might have the answer to saving planet Earth from destruction if he can sell enough supernatural toys at Whirligigs toy store in Chicago to turn the tide against evil.
Twenty-six authors of the macabre offer up twenty-two gruesome tales of supernatural toys in this delightful shared-world adventure.
Storming Area 51
Thirty-five awesome stories - one kick ass meme that started it all.
It started as a joke. Storm Area 51 they said. They can't stop all of us they said. But all laughter stopped when the U.S. Air Force mobilized the reserves and pulled out the big guns.
However, relentless mockery and derision by the media and the powers that be pushed the weebs and alien enthusiasts too far. What else were they supposed to do? They put on their big girl panties and showed up, determined to find out exactly what secrets were hidden behind the walls of the clandestine government facility.
STARFLIGHT: TALES FROM THE STARPORT LOUNGE
One fantastic sci-fi universe, where the only limit is one’s imagination. Welcome to Starflight.
Based on the exploration-based Starflight video game series created by Greg Johnson and the Binary Systems team, the stories in Tales From the Starport Lounge flesh out and shine a light into the darkest corners of the known universe. Join the last vestiges of Humanity and their alien allies (the reptilian Thrynn, the insectoid Velox, and the plant-based Elowan) as they attempt to carve out their own territory in a sector of space filled with wondrous opportunity and deadly threats. Brave explorers seek out new worlds to colonize while merchants cruise from starport to starport, their holds laden with exotic goods.
Not all in this futuristic setting have noble intent. For every prospector and trader attempting to make a difference, a dozen pirates, smugglers, and mobsters engage in all manner of criminal enterprise. Gangs fill the underbellies of every major city and raid the trade routes between the stars, pushing the outnumbered and outgunned Interstel Police to their limit and forcing civilians to take matters into their own hands. It’s a rough and tumble universe, where one wrong move could spell doom for an expedition, or grant enough wealth to buy a planet.
Board your ship and set course for stars unknown! The universe awaits.